Eye Reaction Simulator v 1.11



Description:

This applet is a simulation of what goes on inside of your eyes when light (in the form of photons) enters. The photons hit Rhodopsin molecules located on disks located in rods located in the eye cells. This activates the Rhodopsin. The active Rhodopsin then moves around the disk and activates any Transducin molecules it runs into. After a period of time, the Rhodopsin looses its activity and must be 'recharged' through a different process before being used again. The period of time Rhodopsin is active is known as its lifetime. The activated Transducin then moves around and activates any Phosphodiesterase molecules it collides with. The Transducin, like the Rhodopsin, looses its activity at the end of its lifetime. After being active, the Phosphodiesterase must be recharged before becoming active again. The activated Phosphodiesterase is the agent which sends the signal to the brain. The brain then interprets the signals and produces the image you see. Active Phosphodiesterase also reverts to 'rechargeable' form of Phosphodiesterase after a period of time.
Note: In the applet Phosphodiesterase is reffered to as PDE and Transducin is reffered to as GDP.

Directions:

To start the reaction press the 'Start' button. The text on the start button will change to 'Stop' and the reaction will start. To stop the reaction hit the 'Stop' button. The text will change back to 'Start' and the reaction will stop.
To reset the reaction or to implement any changes made by the edit buttons hit the 'Reset' button. This is the only way to implement any edited options. To edit any of the editable properties of the reaction or its animation, click on the respective edit button and then change the items in the text boxes to what you would like (the times are in milliseconds, the sizes are in nanometers and the original speeds are located in the table below). Be sure that the numbers you enter in the text boxes are integers. Only the sizes of molecules and the number of milliseconds per frame options can be given non-integer values. Keep all values greater than zero. Click outside of the box after you are done editing. Click the reset button to implement your changes. You may change as many things as you like before you reset it, but you must be sure to reset the applet or you will notice no change.

Original Speeds

Active Rhodopsin 989.95 nm/s
Transducin 1697.06
Active Transducin 2121.32
Phosphodiesterase 1131.37
Active Phosphodiesterase 707.11
Molecules that need recharging 1414.21

These values are actually (in every case except the Active Phosphodiesterase and used molecules) coefficients of lateral diffusion (in micrometers squared per second). They should provide an accurate ratio of speeds between the forms of molecules. The values come from:

A Quantitative Account Of the Activation Steps Involved in Phototransduction in Amphibian Photoreceptors
by: T.D. Lamb and E.N. Pugh Jr.
The Physiological Laboratory, University of Cambridge
Downing Street
Cambridge CB2 3EG

Psychology Department University of Pennsylvania
3815 Walnut Street
Philadelphia PA 19104-6196, USA

Bugs


The editing windows do not close when you leave the web page. Please do not worry about this, they will close when you exit your browser. Just minimize them or place them in the background and ignore them. They will disappear when you exit your browser. Most computers will not be able to handle numbers of molecules that exceed 5000. the higher the number the more time you are going to have to wait for the applet to reset and to change frames. There is a point beyond witch the applet will be setting up indefinitely. So keep the numbers small. The reaction is collision based. That means that when two molecules hit each other a reaction should happen. Sometimes this does not work. It could be because the speeds are too great for the animation. Try decreasing the speed or decreasing the number of milliseconds per frame.



The source.